Section "ServerLayout" Identifier "single" Screen "MainScreen" # Screen "LukasScreen" RightOf "MainScreen" InputDevice "usbmouse" "CorePointer" InputDevice "Cherry" "CoreKeyboard" Option "Xinerama" "on" EndSection Section "ServerFlags" # Option "AllowMouseOpenFail" # Option "DontZap" # Option "DontZoom" EndSection Section "Files" FontPath "/usr/share/fonts/ttf" FontPath "/usr/share/fonts/misc" FontPath "/usr/X11R6/lib/X11/fonts/misc:unscaled" FontPath "/usr/X11R6/lib/X11/fonts/100dpi:unscaled" FontPath "/usr/X11R6/lib/X11/fonts/75dpi:unscaled" FontPath "/usr/X11R6/lib/X11/fonts/misc/" # FontPath "/usr/X11R6/lib/X11/fonts/75dpi/" # FontPath "/usr/X11R6/lib/X11/fonts/100dpi/" # FontPath "/usr/X11R6/lib/X11/fonts/local/" # FontPath "/usr/X11R6/lib/X11/fonts/CID/" EndSection Section "Module" Load "extmod" # Load "xie" # Load "pex5" Load "glx" # Load "dri" Load "dbe" Load "record" Load "v4l" # Load "xf1bpp" Load "type1" Load "freetype" EndSection Section "Extensions" Option "Composite" "Enable" EndSection Section "InputDevice" Identifier "Cherry" Driver "kbd" Option "XkbModel" "pc102" Option "XkbLayout" "de" Option "XkbRules" "xorg" Option "XkbVariant" "deadgraveacute" Option "XkbOptions" "altwin:super_win,ctrl:nocaps" Option "AutoRepeat" "500 30" EndSection Section "InputDevice" Identifier "usbmouse" Driver "mouse" Option "Device" "/dev/mouse" Option "Protocol" "Auto" # Option "Protocol" "ImPS/2" # Option "Protocol" "ExplorerPS/2" # this is a must for Linux 2.6.x Option "Buttons" "7" Option "ZAxisMapping" "6 7" EndSection Section "InputDevice" Identifier "ps2mouse" Driver "mouse" Option "Device" "/dev/psaux" Option "Protocol" "auto" Option "Buttons" "5" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "serialmouse" Driver "mouse" Option "Device" "/dev/ttyS0" Option "Protocol" "auto" # Option "Buttons" "5" # Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "stylus" Driver "wacom" Option "Type" "stylus" Option "Device" "/dev/ttyS1" Option "Mode" "Absolute" Option "AlwaysCore" "on" Option "TopX" "500" Option "TopY" "375" Option "BottomX" "5300" Option "BottomY" "4425" Option "KeepShape" "on" Option "Tilt" "on" EndSection Section "InputDevice" Identifier "eraser" Driver "wacom" Option "Type" "eraser" Option "Device" "/dev/ttyS1" Option "Mode" "Absolute" Option "AlwaysCore" "on" Option "TopX" "500" Option "TopY" "375" Option "BottomX" "5300" Option "BottomY" "4425" Option "KeepShape" "on" Option "Tilt" "on" EndSection Section "InputDevice" Identifier "cursor" Driver "wacom" Option "Type" "cursor" Option "Device" "/dev/ttyS1" Option "Mode" "Relative" Option "AlwaysCore" "on" Option "TopX" "500" Option "TopY" "375" Option "BottomX" "5300" Option "BottomY" "4425" Option "KeepShape" "on" EndSection Section "InputDevice" Identifier "aiptekPen" Driver "aiptek" Option "Device" "/dev/input/aiptekTablet" Option "Type" "stylus" Option "Mode" "absolute" Option "Cursor" "stylus" Option "USB" "on" Option "KeepShape" "on" Option "debuglevel" "20" EndSection Section "InputDevice" Identifier "aiptekCursor" Driver "aiptek" Option "Device" "/dev/input/aiptekTablet" Option "Type" "cursor" Option "Mode" "absolute" Option "Cursor" "puck" Option "USB" "on" Option "KeepShape" "on" Option "debuglevel" "20" EndSection Section "InputDevice" Identifier "aiptekEraser" Driver "aiptek" Option "Device" "/dev/input/aiptekTablet" Option "Type" "eraser" Option "Mode" "absolute" Option "Cursor" "stylus" Option "USB" "on" Option "KeepShape" "on" Option "debuglevel" "20" EndSection Section "Monitor" Identifier "Monitor" VendorName "LG" ModelName "Flatron Wide" EndSection Section "Device" Identifier "fx7200nv" Driver "nv" VendorName "nVidia Corporation" BoardName "Unknown Board" BusID "PCI:2:0:0" EndSection Section "Device" Identifier "fx7200" Driver "nvidia" BusID "PCI:2:0:0" Option "NvAGP" "3" # Configure AGP support. Integer argument can be one of: # 0 : disable agp # 1 : use NVIDIA's internal AGP support, if possible # 2 : use AGPGART, if possible # 3 : use any agp support (try AGPGART, then NVIDIA's AGP) # Please note that NVIDIA's internal AGP support cannot # work if AGPGART is either statically compiled into your # kernel or is built as a module, but loaded into your # kernel (some distributions load AGPGART into the kernel # at boot up). Default: 3 (the default was 1 until after # 1.0-1251). Option "NoLogo" "true" # Disable drawing of the NVIDIA logo splash screen at # X startup. Default: the logo is drawn. # Option "NoRenderAccel" "boolean" # Enable or disable hardware acceleration of the RENDER # extension. Default: RENDER is accelerated when possible. Option "RenderAccel" "true" # Option "UBB" "boolean" # Enable or disable Unified Back Buffer on Quadro chipsets; # please see Appendix M for a description of UBB. # This option has no affect on non Quadro chipsets. # Default: UBB is on for Quadro chipsets. # Option "WindowFlip" "boolean" # Enable or disable window flipping when UBB is enabled; # please see Appendix M for a description. This has no # affect when UBB is off. This may improve performance # for 3D applications. Default: Window flipping is off # by default even when UBB is enabled. Option "PageFlip" "true" # Enable or disable page flipping; please see Appendix M for # a description. Default: page flipping is enabled. # Option "DigitalVibrance" "integer" # Enables Digital Vibrance Control. The range of valid # values are 0 through 255. This feature is not available # on products older than GeForce2. Default: 0. # Option "Dac8Bit" "boolean" # Most Quadro parts by default use a 10 bit color look # up table (LUT) by default; setting this option to TRUE forces # these graphics chips to use an 8 bit (LUT). Default: # a 10 bit LUT is used, when available. # Option "Overlay" "boolean" # Enables RGB workstation overlay visuals. This is only # supported on Quadro4 chips (Quadro4 200/400NVS excluded) # in depth 24. This option causes the server to advertise # the SERVER_OVERLAY_VISUALS root window property and GLX will # report single and double buffered, Z-buffered 16 bit overlay # visuals. The transparency key is pixel 0x0000 (hex). There # is no gamma correction support in the overlay plane. This # feature requires XFree86 version 4.1.0 or newer. NV17/18 # based Quadros (ie. 500/550 XGL) have additional restrictions, # namely, overlays are not supported in TwinView mode or with # virtual desktops larger than 2046x2047 in any dimension (eg. # it will not work in 2048x1536 modes). Quadro 7xx/9xx do not # have this restriction. # Default: off. # Option "CIOverlay" "boolean" # Enables Color Index workstation overlay visuals with # identical restrictions to Option "Overlay" above. # The server will offer visuals both with and without a # transparency key. Default: off. # Option "TransparentIndex" "integer" # When color index overlays are enabled, this option allows # the user to choose which pixel is used for the transparent # pixel in visuals featuring transparent pixels. This value # is clamped between 0 and 255 (Note: some applications # such as Alias/Wavefront's Maya require this to be zero # in order to work correctly). Default: 0. # Option "OverlayDefaultVisual" "boolean" # When overlays are used, this option sets the default # visual to an overlay visual thereby putting the root # window in the overlay. This option is not recommended # for RGB overlays. Default: off. # Option "SWCursor" "boolean" # Enable or disable software rendering of the X cursor. # Default: off. Option "HWCursor" "true" # Enable or disable hardware rendering of the X cursor. # Default: on. Option "CursorShadow" "true" # Enable or disable use of a shadow with the hardware # accelerated cursor; this is a black translucent replica of # your cursor shape at a given offset from the real cursor. # This option is only available on GeForce2 MX or better # hardware (ie GeForce2 MX (200/400), GeForce2 Pro, GeForce # 2 Ultra, GeForce2 Go, GeForce3, Quadro, Quadro DDC, # Quadro2 (MXR/EX), Quadro2 Pro and Quadro2 Go chip sets). # Default: no cursor shadow. Option "CursorShadowAlpha" "64" # The alpha value to use for the cursor shadow; only # applicable if CursorShadow is enabled. This value must # be in the range [0, 255] -- 0 is completely transparent; # 255 is completely opaque. Default: 64. Option "CursorShadowXOffset" "4" # The offset, in pixels, that the shadow image will be # shifted to the right from the real cursor image; only # applicable if CursorShadow is enabled. This value must # be in the range [0, 32]. Default: 4. Option "CursorShadowYOffset" "2" # The offset, in pixels, that the shadow image will be # shifted down from the real cursor image; only applicable # if CursorShadow is enabled. This value must be in the # range [0, 32]. Default: 2. # Option "ConnectedMonitor" "string" # Allows you to override what the NVIDIA kernel module # detects is connected to your video card. This may # be useful, for example, if you use a KVM (keyboard, # video, mouse) switch and you are switched away when # X is started. In such a situation, the NVIDIA kernel # module can't detect what display devices are connected, # and the NVIDIA X driver assumes you have a single CRT # connected. If, however, you use a digital flat panel # instead of a CRT, use this option to explicitly tell the # NVIDIA X driver what is connected. Valid values for this # option are "CRT" (cathode ray tube), "DFP" (digital flat # panel), or "TV" (television); if using TwinView, this # option may be a comma-separated list of display devices; # e.g.: "CRT, CRT" or "CRT, DFP". Default: string is NULL. Option "UseEdidFreqs" "true" # This option causes the X server to use the HorizSync # and VertRefresh ranges given in a display device's EDID, # if any. EDID provided range information will override # the HorizSync and VertRefresh ranges specified in the # Monitor section. If a display device does not provide an # EDID, or the EDID doesn't specify an hsync or vrefresh # range, then the X server will default to the HorizSync # and VertRefresh ranges specified in the Monitor section. # Option "IgnoreEDID" "boolean" # Disable probing of EDID (Extended Display Identification # Data) from your monitor. Requested modes are compared # against values gotten from your monitor EDIDs (if any) # during mode validation. Some monitors are known to lie # about their own capabilities. Ignoring the values that # the monitor gives may help get a certain mode validated. # On the other hand, this may be dangerous if you don't # know what you are doing. Default: Use EDIDs. # Option "NoDDC" "boolean" # Synonym for "IgnoreEDID" # Option "FlatPanelProperties" "string" # Requests particular properties of any connected flat # panels as a comma-separated list of property=value pairs. # Currently, the only two available properties are 'Scaling' # and 'Dithering'. The possible values for 'Scaling' are: # 'default' (the driver will use whatever scaling state # is current), 'native' (the driver will use the flat # panel's scaler, if it has one), 'scaled' (the driver # will use the NVIDIA scaler, if possible), 'centered' # (the driver will center the image, if possible), # and 'aspect-scaled' (the driver will scale with the # NVIDIA scaler, but keep the aspect ratio correct). # The possible values for 'Dithering' are: 'default' # (the driver will decide when to dither), 'enabled' (the # driver will always dither when possible), and 'disabled' # (the driver will never dither). If any property is not # specified, it's value shall be 'default'. An example # properties string might look like: # # "Scaling = centered, Dithering = enabled" # Option "UseInt10Module" "boolean" # Enable use of the XFree86 Int10 module to soft-boot all # secondary cards, rather than POSTing the cards through # the NVdriver kernel module. Default: off (POSTing is # done through the NVdriver kernel module). # Option "TwinView" "true" # Enable or disable TwinView. Please see APPENDIX I for # details. Default: TwinView is disabled. # Option "TwinViewOrientation" "Clone" # Controls the relationship between the two display devices # when using TwinView. Takes one of the following values: # "RightOf" "LeftOf" "Above" "Below" "Clone". Please see # APPENDIX I for details. Default: string is NULL. # Option "SecondMonitorHorizSync" "30-50" # This option is like the HorizSync entry in the Monitor # section, but is for the second monitor when using # TwinView. Please see APPENDIX I for details. Default: # none. # Option "SecondMonitorVertRefresh" "60" # This option is like the VertRefresh entry in the Monitor # section, but is for the second monitor when using # TwinView. Please see APPENDIX I for details. Default: # none. # Option "MetaModes" "800x600, 800x600" # This option describes the combination of modes to use # on each monitor when using TwinView. Please see APPENDIX # I for details. Default: string is NULL. # Option "NoTwinViewXineramaInfo" "boolean" # When in TwinView, the NVIDIA X driver normally provides a # Xinerama extension that allows X clients (such as window # managers) to call XineramaQueryScreens() to discover # the current TwinView configuration. This confuses some # window mangers, so this option is provided to disable # this behavior. Default: TwinView Xinerama information # is provided. # Option "UseClipIDs" "boolean" # This allows usage of hardware clip id buffers to improve # rendering performance to drawables that are clipped in a # complex way. This is only supported on Quadro4 chips when # UBB is enabled. Enabling this sets aside a small amount # of video ram for the clip id surfaces, typically less than # two megabytes. Default: Clip id surfaces are not used. # Option "TVStandard" "PAL-B" # Option "ConnectedMonitor" "crt,pal" # Option "TVOutFormat" "SVIDEO" # Option "TVOutFormat" "COMPOSITE" # Option "Stereo" "integer" # Enable offering of quad-buffered stereo visuals on Quadro. # Integer indicates the type of stereo glasses being used: # # 1 - DDC glasses. The sync signal is sent to the glasses # via the DDC signal to the monitor. These usually # involve a passthrough cable between the monitor and # video card. # # 2 - "Blueline" glasses. These usually involve # a passthrough cable between the monitor and video # card. The glasses know which eye to display based # on the length of a blue line visible at the bottom # of the screen. When in this mode, the root window # dimensions are one pixel shorter in the Y dimension # than requested. This mode does not work with virtual # root window sizes larger than the visible root window # size (desktop panning). # # 3 - Onboard stereo support. This is usually only found # on professional cards. The glasses connect via a # DIN connector on the back of the video card. # # 4 - TwinView clone mode stereo. On video cards that # support TwinView, the left eye is displayed on the # first display, and the right eye is displayed on the # second display. This is normally used in conjuction # with special projectors to produce 2 polarized # images which are then viewed with polarized glasses. # To use this stereo mode, you must also configure # TwinView in clone mode with the same resolution, # panning offset, and panning domains on each display. # # Stereo is only available on Quadro cards, and is not # supported in TwinView (with the exception of TwinView # clone mode stereo, option #4 above). Currently, stereo # operation may be "quirky" on the original Quadro (NV10) # chip and left-right flipping may be erratic. We are # trying to resolve this issue for a future release. # Default: Stereo is not enabled. # Option "NoBandWidthTest" "boolean" # As part of mode validation, the X driver tests if a # given mode fits within the hardware's memory bandwidth # constraints. This option disables this test. Default: # the memory bandwidth test is performed. Option "RandRRotation" "on" # Enable rotation support for the XRandR extension. This allows use of the # XRandR X server extension for configuring the screen orientation through # rotation. This feature is supported on GeForce2 or better hardware using # depth 24. This requires an Xorg X 6.8.1 or newer X server. This feature # does not work with hardware overlays, and emulated overlays will be used # instead at a substantial performance penalty. See Appendix U for details. # Default: off. # Option "Rotate" "string" # Enable static rotation support. Unlike the RandRRotation option above, # this option takes effect as soon as the X server is started and will work # with older versions of X. This feature is supported on GeForce2 or better # hardware using depth 24. This feature does not work with hardware # overlays, and emulated overlays will be used instead at a substantial # performance penalty. This option is not compatible with the RandR # extension. Valid rotations are "normal", "left", "inverted", and "right". # Default: off. # Option "AllowDDCCI" "boolean" # Enables DDC/CI support in the NV-CONTROL X extension. DDC/CI is a # mechanism for communication between your computer and your display device. # This can be used to set the values normally controlled through your # display device's On Screen Display. Please see the DDC/CI NV-CONTROL # attributes in 'NVCtrl.h' and functions in 'NVCtrlLib.h' in the # 'nvidia-settings' source code. Default: off (DDC/CI is disabled). # Option "AllowDFPStereo" "boolean" # By default, the NVIDIA X driver performs a check which disables active # stereo (stereo options 1, 2, and 3) if the X screen is driving a DFP. The # "AllowDFPStereo" option bypasses this check. # Option "ForceStereoFlipping" "boolean" # Stereo flipping is the process by which left and right eyes are displayed # on alternating vertical refreshes. Normally, stereo flipping is only # performed when a stereo drawable is visible. This option forces stereo # flipping even when no stereo drawables are visible. # This is to be used in conjunction with the "Stereo" option. If "Stereo" is # 0, the "ForceStereoFlipping" option has no effect. If otherwise, the # "ForceStereoFlipping" option will force the behavior indicated by the # "Stereo" option, even if no stereo drawables are visible. This option is # useful in a multiple-screen environment in which a stereo application is # run on a different screen than the stereo master. # Possible values: # Value Behavior # -------------- --------------------------------------------------- # 0 Stereo flipping is not forced. The default # behavior as indicated by the "Stereo" option is # used. # 1 Stereo flipping is forced. Stereo is running even # if no stereo drawables are visible. The stereo # mode depends on the value of the "Stereo" option. # Default: 0 (Stereo flipping is not forced). Note that active stereo is not # supported on digital flat panels. # Option "XineramaStereoFlipping" "boolean" # By default, when using Stereo with Xinerama, all physical X screens having # a visible stereo drawable will stereo flip. Use this option to allow only # one physical X screen to stereo flip at a time. # This is to be used in conjunction with the "Stereo" and "Xinerama" # options. If "Stereo" is 0 or "Xinerama" is 0, the "XineramaStereoFlipping" # option has no effect. # If you wish to have all X screens stereo flip all the time, please see the # "ForceStereoFlipping" option. # Possible values: # Value Behavior # -------------- --------------------------------------------------- # 0 Stereo flipping is enabled on one X screen at a # time. Stereo is enabled on the first X screen # having the stereo drawable. # 1 Stereo flipping in enabled on all X screens. # Default: 1 (Stereo flipping is enabled on all X screens). # Option "NoBandWidthTest" "boolean" # As part of mode validation, the X driver tests if a # given mode fits within the hardware's memory bandwidth # constraints. This option disables this test. Default: # the memory bandwidth test is performed. # Option "IgnoreDisplayDevices" "string" # This option tells the NVIDIA kernel module to completely ignore the # indicated classes of display devices when checking what display devices # are connected. You may specify a comma-separated list containing any of # "CRT", "DFP", and "TV". For example: # Option "IgnoreDisplayDevices" "DFP, TV" # will cause the NVIDIA driver to not attempt to detect if any digital flat # panels or TVs are connected. This option is not normally necessary; # however, some video BIOSes contain incorrect information about what # display devices may be connected, or what i2c port should be used for # detection. These errors can cause long delays in starting X. If you are # experiencing such delays, you may be able to avoid this by telling the # NVIDIA driver to ignore display devices which you know are not connected. # NOTE: anything attached to a 15 pin VGA connector is regarded by the # driver as a CRT. "DFP" should only be used to refer to digital flat panels # connected via a DVI port. # Option "MultisampleCompatibility" "boolean" # Enable or disable the use of separate front and back multisample buffers. # Enabling this will consume more memory but is necessary for correct output # when rendering to both the front and back buffers of a multisample or FSAA # drawable. This option is necessary for correct operation of SoftImage XSI. # Default: false (a single multisample buffer is shared between the front # and back buffers). # Option "NoPowerConnectorCheck" "boolean" # The NVIDIA X driver will abort X server initialization if it detects that # a GPU that requires an external power connector does not have an external # power connector plugged in. This option can be used to bypass this test. # Default: false (the power connector test is performed). # Option "XvmcUsesTextures" "boolean" # Forces XvMC to use the 3D engine for XvMCPutSurface requests rather than # the video overlay. Default: false (video overlay is used when available). Option "AllowGLXWithComposite" "true" # Enables GLX even when the Composite X extension is loaded. ENABLE AT YOUR # OWN RISK. OpenGL applications will not display correctly in many # circumstances with this setting enabled. Default: false (GLX is disabled # when Composite is loaded). # Option "ExactModeTimingsDVI" "boolean" # Forces the initialization of the X server with the exact timings specified # in the ModeLine. Default: false (for DVI devices, the X server initializes # with the closest mode in the EDID list). # Option "Coolbits" "integer" # Enables support in the NV-CONTROL X extension for manipulating GPU clock # settings. When this option is set to "1" the nvidia-settings utility will # contain a page labeled "Clock Frequencies" through which clock settings # can be manipulated. Coolbits is only available on GeForce FX, Quadro FX, # and newer GPUs. Default 0 (support is disabled). # WARNING: this may cause system damage and void warranties. This utility # can run your computer system out of the manufacturer's design # specifications, including, but not limited to: higher system voltages, # above normal temperatures, excessive frequencies, and changes to BIOS that # may corrupt the BIOS. Your computer's operating system may hang and result # in data loss or corrupted images. Depending on the manufacturer of your # computer system, the computer system, hardware and software warranties may # be voided, and you may not receive any further manufacturer support. # NVIDIA does not provide customer service support for the Coolbits option. # It is for these reasons that absolutely no warranty or guarantee is either # express or implied. Before enabling and using, you should determine the # suitability of the utility for your intended use, and you shall assume all # responsibility in connection therewith. # Option "SLI" "string" # This option controls the configuration of SLI rendering in supported # configurations. # Value Behavior # -------------------------------- -------------------------------- # 0, no, off, false, Single Use only a single GPU when # rendering # 1, yes, on, true, Auto Enable SLI and allow the driver # to automatically select the # appropriate rendering mode. # AFR Enable SLI and use the alternate # frame rendering mode. # SFR Enable SLI and use the split # frame rendering mode. # SLIAA Enable SLI and use SLI # antialiasing. Use this in # conjunction with full scene # antialiasing to improve visual # quality. # Option "DPI" "string" # This option specifies the Dots Per Inch for the X screen; for example: # Option "DPI" "75 x 85" # will set the horizontal DPI to 75 and the vertical DPI to 85. By default, # the X driver will compute the DPI of the X screen from the EDID of any # connected display devices. See Appendix Y for details. Default: string is # NULL (disabled). # Option "UseEdidDpi" "string" # By default, the NVIDIA X driver computes the DPI of an X screen based on # the physical size of the display device, as reported in the EDID. If # multiple display devices are used by the X screen, then the NVIDIA X # screen will choose which display device to use. This option can be used to # specify which display device to use. The string argument can be a display # device name, such as: # Option "UseEdidDpi" "DFP-0" # or the argument can be "FALSE" to disable use of EDID-based DPI # calculations: # Option "UseEdidDpi" "FALSE" # See Appendix Y for details. Default: string is NULL (the driver computes # the DPI from the EDID of a display device and selects the display device). # Option "LoadKernelModule" "boolean" # Normally, the NVIDIA Linux X driver module will attempt to load the NVIDIA # Linux kernel module. Set this option to "off" to disable automatic loading # of the NVIDIA kernel module by the NVIDIA X driver. Default: on (the # driver loads the kernel module). Option "XAANoOffscreenPixmaps" "false" Option "VBERestore" "true" EndSection Section "Device" Identifier "fx5200" Driver "nvidia" BusID "PCI:1:5:0" Option "NvAGP" "3" # Configure AGP support. Integer argument can be one of: # 0 : disable agp # 1 : use NVIDIA's internal AGP support, if possible # 2 : use AGPGART, if possible # 3 : use any agp support (try AGPGART, then NVIDIA's AGP) # Please note that NVIDIA's internal AGP support cannot # work if AGPGART is either statically compiled into your # kernel or is built as a module, but loaded into your # kernel (some distributions load AGPGART into the kernel # at boot up). Default: 3 (the default was 1 until after # 1.0-1251). Option "NoLogo" "true" # Disable drawing of the NVIDIA logo splash screen at # X startup. Default: the logo is drawn. # Option "NoRenderAccel" "boolean" # Enable or disable hardware acceleration of the RENDER # extension. Default: RENDER is accelerated when possible. Option "RenderAccel" "true" # Option "UBB" "boolean" # Enable or disable Unified Back Buffer on Quadro chipsets; # please see Appendix M for a description of UBB. # This option has no affect on non Quadro chipsets. # Default: UBB is on for Quadro chipsets. # Option "WindowFlip" "boolean" # Enable or disable window flipping when UBB is enabled; # please see Appendix M for a description. This has no # affect when UBB is off. This may improve performance # for 3D applications. Default: Window flipping is off # by default even when UBB is enabled. Option "PageFlip" "true" # Enable or disable page flipping; please see Appendix M for # a description. Default: page flipping is enabled. # Option "DigitalVibrance" "integer" # Enables Digital Vibrance Control. The range of valid # values are 0 through 255. This feature is not available # on products older than GeForce2. Default: 0. # Option "Dac8Bit" "boolean" # Most Quadro parts by default use a 10 bit color look # up table (LUT) by default; setting this option to TRUE forces # these graphics chips to use an 8 bit (LUT). Default: # a 10 bit LUT is used, when available. # Option "Overlay" "boolean" # Enables RGB workstation overlay visuals. This is only # supported on Quadro4 chips (Quadro4 200/400NVS excluded) # in depth 24. This option causes the server to advertise # the SERVER_OVERLAY_VISUALS root window property and GLX will # report single and double buffered, Z-buffered 16 bit overlay # visuals. The transparency key is pixel 0x0000 (hex). There # is no gamma correction support in the overlay plane. This # feature requires XFree86 version 4.1.0 or newer. NV17/18 # based Quadros (ie. 500/550 XGL) have additional restrictions, # namely, overlays are not supported in TwinView mode or with # virtual desktops larger than 2046x2047 in any dimension (eg. # it will not work in 2048x1536 modes). Quadro 7xx/9xx do not # have this restriction. # Default: off. # Option "CIOverlay" "boolean" # Enables Color Index workstation overlay visuals with # identical restrictions to Option "Overlay" above. # The server will offer visuals both with and without a # transparency key. Default: off. # Option "TransparentIndex" "integer" # When color index overlays are enabled, this option allows # the user to choose which pixel is used for the transparent # pixel in visuals featuring transparent pixels. This value # is clamped between 0 and 255 (Note: some applications # such as Alias/Wavefront's Maya require this to be zero # in order to work correctly). Default: 0. # Option "OverlayDefaultVisual" "boolean" # When overlays are used, this option sets the default # visual to an overlay visual thereby putting the root # window in the overlay. This option is not recommended # for RGB overlays. Default: off. # Option "SWCursor" "boolean" # Enable or disable software rendering of the X cursor. # Default: off. Option "HWCursor" "true" # Enable or disable hardware rendering of the X cursor. # Default: on. Option "CursorShadow" "true" # Enable or disable use of a shadow with the hardware # accelerated cursor; this is a black translucent replica of # your cursor shape at a given offset from the real cursor. # This option is only available on GeForce2 MX or better # hardware (ie GeForce2 MX (200/400), GeForce2 Pro, GeForce # 2 Ultra, GeForce2 Go, GeForce3, Quadro, Quadro DDC, # Quadro2 (MXR/EX), Quadro2 Pro and Quadro2 Go chip sets). # Default: no cursor shadow. Option "CursorShadowAlpha" "64" # The alpha value to use for the cursor shadow; only # applicable if CursorShadow is enabled. This value must # be in the range [0, 255] -- 0 is completely transparent; # 255 is completely opaque. Default: 64. Option "CursorShadowXOffset" "4" # The offset, in pixels, that the shadow image will be # shifted to the right from the real cursor image; only # applicable if CursorShadow is enabled. This value must # be in the range [0, 32]. Default: 4. Option "CursorShadowYOffset" "2" # The offset, in pixels, that the shadow image will be # shifted down from the real cursor image; only applicable # if CursorShadow is enabled. This value must be in the # range [0, 32]. Default: 2. # Option "ConnectedMonitor" "string" # Allows you to override what the NVIDIA kernel module # detects is connected to your video card. This may # be useful, for example, if you use a KVM (keyboard, # video, mouse) switch and you are switched away when # X is started. In such a situation, the NVIDIA kernel # module can't detect what display devices are connected, # and the NVIDIA X driver assumes you have a single CRT # connected. If, however, you use a digital flat panel # instead of a CRT, use this option to explicitly tell the # NVIDIA X driver what is connected. Valid values for this # option are "CRT" (cathode ray tube), "DFP" (digital flat # panel), or "TV" (television); if using TwinView, this # option may be a comma-separated list of display devices; # e.g.: "CRT, CRT" or "CRT, DFP". Default: string is NULL. Option "UseEdidFreqs" "true" # This option causes the X server to use the HorizSync # and VertRefresh ranges given in a display device's EDID, # if any. EDID provided range information will override # the HorizSync and VertRefresh ranges specified in the # Monitor section. If a display device does not provide an # EDID, or the EDID doesn't specify an hsync or vrefresh # range, then the X server will default to the HorizSync # and VertRefresh ranges specified in the Monitor section. # Option "IgnoreEDID" "boolean" # Disable probing of EDID (Extended Display Identification # Data) from your monitor. Requested modes are compared # against values gotten from your monitor EDIDs (if any) # during mode validation. Some monitors are known to lie # about their own capabilities. Ignoring the values that # the monitor gives may help get a certain mode validated. # On the other hand, this may be dangerous if you don't # know what you are doing. Default: Use EDIDs. # Option "NoDDC" "boolean" # Synonym for "IgnoreEDID" # Option "FlatPanelProperties" "string" # Requests particular properties of any connected flat # panels as a comma-separated list of property=value pairs. # Currently, the only two available properties are 'Scaling' # and 'Dithering'. The possible values for 'Scaling' are: # 'default' (the driver will use whatever scaling state # is current), 'native' (the driver will use the flat # panel's scaler, if it has one), 'scaled' (the driver # will use the NVIDIA scaler, if possible), 'centered' # (the driver will center the image, if possible), # and 'aspect-scaled' (the driver will scale with the # NVIDIA scaler, but keep the aspect ratio correct). # The possible values for 'Dithering' are: 'default' # (the driver will decide when to dither), 'enabled' (the # driver will always dither when possible), and 'disabled' # (the driver will never dither). If any property is not # specified, it's value shall be 'default'. An example # properties string might look like: # # "Scaling = centered, Dithering = enabled" # Option "UseInt10Module" "boolean" # Enable use of the XFree86 Int10 module to soft-boot all # secondary cards, rather than POSTing the cards through # the NVdriver kernel module. Default: off (POSTing is # done through the NVdriver kernel module). # Option "TwinView" "true" # Enable or disable TwinView. Please see APPENDIX I for # details. Default: TwinView is disabled. # Option "TwinViewOrientation" "Clone" # Controls the relationship between the two display devices # when using TwinView. Takes one of the following values: # "RightOf" "LeftOf" "Above" "Below" "Clone". Please see # APPENDIX I for details. Default: string is NULL. # Option "SecondMonitorHorizSync" "30-50" # This option is like the HorizSync entry in the Monitor # section, but is for the second monitor when using # TwinView. Please see APPENDIX I for details. Default: # none. # Option "SecondMonitorVertRefresh" "60" # This option is like the VertRefresh entry in the Monitor # section, but is for the second monitor when using # TwinView. Please see APPENDIX I for details. Default: # none. # Option "MetaModes" "800x600, 800x600" # This option describes the combination of modes to use # on each monitor when using TwinView. Please see APPENDIX # I for details. Default: string is NULL. # Option "NoTwinViewXineramaInfo" "boolean" # When in TwinView, the NVIDIA X driver normally provides a # Xinerama extension that allows X clients (such as window # managers) to call XineramaQueryScreens() to discover # the current TwinView configuration. This confuses some # window mangers, so this option is provided to disable # this behavior. Default: TwinView Xinerama information # is provided. # Option "UseClipIDs" "boolean" # This allows usage of hardware clip id buffers to improve # rendering performance to drawables that are clipped in a # complex way. This is only supported on Quadro4 chips when # UBB is enabled. Enabling this sets aside a small amount # of video ram for the clip id surfaces, typically less than # two megabytes. Default: Clip id surfaces are not used. # Option "TVStandard" "PAL-B" # Option "ConnectedMonitor" "crt,pal" # Option "TVOutFormat" "SVIDEO" # Option "TVOutFormat" "COMPOSITE" # Option "Stereo" "integer" # Enable offering of quad-buffered stereo visuals on Quadro. # Integer indicates the type of stereo glasses being used: # # 1 - DDC glasses. The sync signal is sent to the glasses # via the DDC signal to the monitor. These usually # involve a passthrough cable between the monitor and # video card. # # 2 - "Blueline" glasses. These usually involve # a passthrough cable between the monitor and video # card. The glasses know which eye to display based # on the length of a blue line visible at the bottom # of the screen. When in this mode, the root window # dimensions are one pixel shorter in the Y dimension # than requested. This mode does not work with virtual # root window sizes larger than the visible root window # size (desktop panning). # # 3 - Onboard stereo support. This is usually only found # on professional cards. The glasses connect via a # DIN connector on the back of the video card. # # 4 - TwinView clone mode stereo. On video cards that # support TwinView, the left eye is displayed on the # first display, and the right eye is displayed on the # second display. This is normally used in conjuction # with special projectors to produce 2 polarized # images which are then viewed with polarized glasses. # To use this stereo mode, you must also configure # TwinView in clone mode with the same resolution, # panning offset, and panning domains on each display. # # Stereo is only available on Quadro cards, and is not # supported in TwinView (with the exception of TwinView # clone mode stereo, option #4 above). Currently, stereo # operation may be "quirky" on the original Quadro (NV10) # chip and left-right flipping may be erratic. We are # trying to resolve this issue for a future release. # Default: Stereo is not enabled. # Option "NoBandWidthTest" "boolean" # As part of mode validation, the X driver tests if a # given mode fits within the hardware's memory bandwidth # constraints. This option disables this test. Default: # the memory bandwidth test is performed. Option "RandRRotation" "on" # Enable rotation support for the XRandR extension. This allows use of the # XRandR X server extension for configuring the screen orientation through # rotation. This feature is supported on GeForce2 or better hardware using # depth 24. This requires an Xorg X 6.8.1 or newer X server. This feature # does not work with hardware overlays, and emulated overlays will be used # instead at a substantial performance penalty. See Appendix U for details. # Default: off. # Option "Rotate" "string" # Enable static rotation support. Unlike the RandRRotation option above, # this option takes effect as soon as the X server is started and will work # with older versions of X. This feature is supported on GeForce2 or better # hardware using depth 24. This feature does not work with hardware # overlays, and emulated overlays will be used instead at a substantial # performance penalty. This option is not compatible with the RandR # extension. Valid rotations are "normal", "left", "inverted", and "right". # Default: off. # Option "AllowDDCCI" "boolean" # Enables DDC/CI support in the NV-CONTROL X extension. DDC/CI is a # mechanism for communication between your computer and your display device. # This can be used to set the values normally controlled through your # display device's On Screen Display. Please see the DDC/CI NV-CONTROL # attributes in 'NVCtrl.h' and functions in 'NVCtrlLib.h' in the # 'nvidia-settings' source code. Default: off (DDC/CI is disabled). # Option "AllowDFPStereo" "boolean" # By default, the NVIDIA X driver performs a check which disables active # stereo (stereo options 1, 2, and 3) if the X screen is driving a DFP. The # "AllowDFPStereo" option bypasses this check. # Option "ForceStereoFlipping" "boolean" # Stereo flipping is the process by which left and right eyes are displayed # on alternating vertical refreshes. Normally, stereo flipping is only # performed when a stereo drawable is visible. This option forces stereo # flipping even when no stereo drawables are visible. # This is to be used in conjunction with the "Stereo" option. If "Stereo" is # 0, the "ForceStereoFlipping" option has no effect. If otherwise, the # "ForceStereoFlipping" option will force the behavior indicated by the # "Stereo" option, even if no stereo drawables are visible. This option is # useful in a multiple-screen environment in which a stereo application is # run on a different screen than the stereo master. # Possible values: # Value Behavior # -------------- --------------------------------------------------- # 0 Stereo flipping is not forced. The default # behavior as indicated by the "Stereo" option is # used. # 1 Stereo flipping is forced. Stereo is running even # if no stereo drawables are visible. The stereo # mode depends on the value of the "Stereo" option. # Default: 0 (Stereo flipping is not forced). Note that active stereo is not # supported on digital flat panels. # Option "XineramaStereoFlipping" "boolean" # By default, when using Stereo with Xinerama, all physical X screens having # a visible stereo drawable will stereo flip. Use this option to allow only # one physical X screen to stereo flip at a time. # This is to be used in conjunction with the "Stereo" and "Xinerama" # options. If "Stereo" is 0 or "Xinerama" is 0, the "XineramaStereoFlipping" # option has no effect. # If you wish to have all X screens stereo flip all the time, please see the # "ForceStereoFlipping" option. # Possible values: # Value Behavior # -------------- --------------------------------------------------- # 0 Stereo flipping is enabled on one X screen at a # time. Stereo is enabled on the first X screen # having the stereo drawable. # 1 Stereo flipping in enabled on all X screens. # Default: 1 (Stereo flipping is enabled on all X screens). # Option "NoBandWidthTest" "boolean" # As part of mode validation, the X driver tests if a # given mode fits within the hardware's memory bandwidth # constraints. This option disables this test. Default: # the memory bandwidth test is performed. # Option "IgnoreDisplayDevices" "string" # This option tells the NVIDIA kernel module to completely ignore the # indicated classes of display devices when checking what display devices # are connected. You may specify a comma-separated list containing any of # "CRT", "DFP", and "TV". For example: # Option "IgnoreDisplayDevices" "DFP, TV" # will cause the NVIDIA driver to not attempt to detect if any digital flat # panels or TVs are connected. This option is not normally necessary; # however, some video BIOSes contain incorrect information about what # display devices may be connected, or what i2c port should be used for # detection. These errors can cause long delays in starting X. If you are # experiencing such delays, you may be able to avoid this by telling the # NVIDIA driver to ignore display devices which you know are not connected. # NOTE: anything attached to a 15 pin VGA connector is regarded by the # driver as a CRT. "DFP" should only be used to refer to digital flat panels # connected via a DVI port. # Option "MultisampleCompatibility" "boolean" # Enable or disable the use of separate front and back multisample buffers. # Enabling this will consume more memory but is necessary for correct output # when rendering to both the front and back buffers of a multisample or FSAA # drawable. This option is necessary for correct operation of SoftImage XSI. # Default: false (a single multisample buffer is shared between the front # and back buffers). # Option "NoPowerConnectorCheck" "boolean" # The NVIDIA X driver will abort X server initialization if it detects that # a GPU that requires an external power connector does not have an external # power connector plugged in. This option can be used to bypass this test. # Default: false (the power connector test is performed). # Option "XvmcUsesTextures" "boolean" # Forces XvMC to use the 3D engine for XvMCPutSurface requests rather than # the video overlay. Default: false (video overlay is used when available). Option "AllowGLXWithComposite" "true" # Enables GLX even when the Composite X extension is loaded. ENABLE AT YOUR # OWN RISK. OpenGL applications will not display correctly in many # circumstances with this setting enabled. Default: false (GLX is disabled # when Composite is loaded). # Option "ExactModeTimingsDVI" "boolean" # Forces the initialization of the X server with the exact timings specified # in the ModeLine. Default: false (for DVI devices, the X server initializes # with the closest mode in the EDID list). # Option "Coolbits" "integer" # Enables support in the NV-CONTROL X extension for manipulating GPU clock # settings. When this option is set to "1" the nvidia-settings utility will # contain a page labeled "Clock Frequencies" through which clock settings # can be manipulated. Coolbits is only available on GeForce FX, Quadro FX, # and newer GPUs. Default 0 (support is disabled). # WARNING: this may cause system damage and void warranties. This utility # can run your computer system out of the manufacturer's design # specifications, including, but not limited to: higher system voltages, # above normal temperatures, excessive frequencies, and changes to BIOS that # may corrupt the BIOS. Your computer's operating system may hang and result # in data loss or corrupted images. Depending on the manufacturer of your # computer system, the computer system, hardware and software warranties may # be voided, and you may not receive any further manufacturer support. # NVIDIA does not provide customer service support for the Coolbits option. # It is for these reasons that absolutely no warranty or guarantee is either # express or implied. Before enabling and using, you should determine the # suitability of the utility for your intended use, and you shall assume all # responsibility in connection therewith. # Option "SLI" "string" # This option controls the configuration of SLI rendering in supported # configurations. # Value Behavior # -------------------------------- -------------------------------- # 0, no, off, false, Single Use only a single GPU when # rendering # 1, yes, on, true, Auto Enable SLI and allow the driver # to automatically select the # appropriate rendering mode. # AFR Enable SLI and use the alternate # frame rendering mode. # SFR Enable SLI and use the split # frame rendering mode. # SLIAA Enable SLI and use SLI # antialiasing. Use this in # conjunction with full scene # antialiasing to improve visual # quality. # Option "DPI" "string" # This option specifies the Dots Per Inch for the X screen; for example: # Option "DPI" "75 x 85" # will set the horizontal DPI to 75 and the vertical DPI to 85. By default, # the X driver will compute the DPI of the X screen from the EDID of any # connected display devices. See Appendix Y for details. Default: string is # NULL (disabled). # Option "UseEdidDpi" "string" # By default, the NVIDIA X driver computes the DPI of an X screen based on # the physical size of the display device, as reported in the EDID. If # multiple display devices are used by the X screen, then the NVIDIA X # screen will choose which display device to use. This option can be used to # specify which display device to use. The string argument can be a display # device name, such as: # Option "UseEdidDpi" "DFP-0" # or the argument can be "FALSE" to disable use of EDID-based DPI # calculations: # Option "UseEdidDpi" "FALSE" # See Appendix Y for details. Default: string is NULL (the driver computes # the DPI from the EDID of a display device and selects the display device). # Option "LoadKernelModule" "boolean" # Normally, the NVIDIA Linux X driver module will attempt to load the NVIDIA # Linux kernel module. Set this option to "off" to disable automatic loading # of the NVIDIA kernel module by the NVIDIA X driver. Default: on (the # driver loads the kernel module). Option "XAANoOffscreenPixmaps" "false" Option "VBERestore" "true" EndSection Section "Screen" Identifier "MainScreen" Device "fx7200" # Device "nvrot" Monitor "Monitor" Option "AllowGLXWithComposite" "True" Option "RenderAccel" "True" Option "AddARGBGLXVisuals" "True" # Option "Coolbits" "1" # Option "TripleBuffer" "true" SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "LukasScreen" Device "fx5200" # Device "nvrot" Monitor "Monitor" Option "AllowGLXWithComposite" "True" Option "RenderAccel" "True" Option "AddARGBGLXVisuals" "True" # Option "Coolbits" "1" # Option "TripleBuffer" "true" SubSection "Display" Viewport 0 0 Modes "1650x1050" Depth 24 EndSubSection EndSection Section "DRI" EndSection